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Gartner IT Sourcing, Procurement, Vendor and Asset Management Summit 2018, September 5 – 7, in Orlando, FL

Gartner IT Sourcing, Procurement, Vendor and Asset Management Summit 2018, September 5 – 7, in Orlando, FL

Register with code GARTITB and save $350 off the...

Infographic: The Three Pillars of Digital Identity: Trust, Consent, Knowledge

Infographic: The Three Pillars of Digital Identity: Trust, Consent, Knowledge

8,434 adults were surveyed to gauge consumer awareness of...

FICO Scales with Oracle Cloud

FICO Scales with Oracle Cloud

Doug Clare, Vice President at FICO, describes how Oracle...

Is Your Enterprise IT the Best It Can Be?

Is Your Enterprise IT the Best It Can Be?

Enterprise IT is a driver of the global economy....

The IoT Imperative for Consumer Industries

The IoT Imperative for Consumer Industries

This IDC white paper examines current and future...

Gamification’s new role: gathering user behavior data

September 10, 2012 No Comments

Gamification — the application of gaming approaches to addressing business problems — is now a big part of business computing. Projections show seven out of ten Global 2000 businesses will be employing gamification in their operations by 2014, and one out of four business processes will be incorporating games by 2015.

These numbers were shared by Doug Palmer, Steve Lunceford and Aaron Patton, all of Deloitte Consulting,

Read More Joe McKendrick’s Blog Post on smartplanet

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