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IT Briefcase Exclusive Interview: The Tipping Point – When Things Changed for Cloud Computing

IT Briefcase Exclusive Interview: The Tipping Point – When Things Changed for Cloud Computing

with Shawn Moore, Solodev
In this interview, Shawn Moore,...

Driving Better Outcomes through Workforce Analytics Webcast

Driving Better Outcomes through Workforce Analytics Webcast

Find out what’s really going on in your business...

Legacy Modernization: Look to the Cloud and Open Systems

Legacy Modernization: Look to the Cloud and Open Systems

On the surface, mainframe architecture seems relatively simple: A...

Still keeping your hybrid power systems indoors?  It’s time for change.

Still keeping your hybrid power systems indoors? It’s time for change.

Mobile telecommunications network equipment is expected to work without...

As the Network Changes, Engineers Are Embracing the DevOps Model

As the Network Changes, Engineers Are Embracing the DevOps Model

Businesses that have embraced digital transformation with a clear...

Linux and Gaming: Full Steam Ahead

April 30, 2012 No Comments

SOURCE: TechNewsWorld

There’s been virtually continuous cause for celebration here in the Linux blogosphere over the last month or so, but it seems safe to say that few news items have caused quite as much jubilation as what greeted one tidbit last week, in particular.

“It has taken longer than most anyone would have anticipated, but the fact remains that Valve is in fact creating a native Linux port of their Steam game distribution client and of the Source Engine to run natively on Linux,” read the announcement on Phoronix on Wednesday.

Click here to read more of this blog post by Katherine Noyes

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