Inside the Briefcase

How to Best Utilise Analytics in all its Forms

How to Best Utilise Analytics in all its Forms

Analytics is one of the most indispensable tools any...

2016 APM Reference Guide: Application Performance Monitoring

2016 APM Reference Guide: Application Performance Monitoring

IT Briefcase Analyst Report
This product guide allows you to...

IT Briefcase Exclusive Interview: Top IoT Trends and Predictions for Organizations in 2016

IT Briefcase Exclusive Interview: Top IoT Trends and Predictions for Organizations in 2016

with Mike Martin, nfrastructure
In this interview, Mike Martin,...

Unleash the Power of Global Content

Unleash the Power of Global Content

globeYour business depends on pushing accurate and dynamic content...

Clicking Away Your Right to Privacy

Clicking Away Your Right to Privacy

Before using any standard Internet service provider for e-mail...

Patent Allows Virtual Environments to host Millions of Users at Once

January 7, 2013 No Comments

SOURCE: Utherverse.net

The inventing team of Gary and Brian Shuster received their 80th patent this week, Patent #8,276,071 fro “Multi-Instance, Multi-User Animation Platforms”, a method for the creation of “parallel dimensions so as to prevent over-population of any one of the parallel dimensions” in a Virtual-Reality Universe.

While this invention may not solve the over-population problems of the real world, it does solve the over-population problems of virtual worlds, allowing “massively multiplayer” environments to host thousands or even millions of users in the same virtual area, or to attend the same virtual event.

“Prior generations of online games and virtual worlds have been forced to limit the number of players in an area to only a few dozen at most,” said Brian, CEO of Utherverse, Inc., a virtual-world software development company. “This technology removes these population limits and allows Utherverse to have concerts and conventions that hundreds of thousands of users can enjoy together and simultaneously.”

While games like World of Warcraft and first-generation virtual-worlds such as Second Life may have millions of players at one time, they are forced to limit the number of players in any given area to just a handful.  Shuster believes these limitations will soon be a thing of the past.

“Imagine if web sites were limited to displaying their content to only 50 people at a time.  There would be no Facebook, no Google, no YouTube,” Shuster said, comparing the internet and to virtual worlds. “We now have technology that will allow virtual worlds to host millions of users simultaneously. This will be explosive for the success of the Virtual World Web™, and it will transform the internet from a flat web experience to a 3D immersive environment within the next few years.”

The Shuster’s have also recently been issued patents #8,049,756 “Time-dependent client inactivity indicia in a multi-user animation environment”, #8,259,117 “Avatar eye control in a multi-user animation environment” and #8,167,724 “Guest management in an online multi-player virtual reality game.”

About Utherverse.net

Utherverse is the leading developer of the 3D Web, the Virtual World Web (VWW), which currently consists of more than 70,000 independently operated virtual business-worlds and millions of personal virtual worlds.  The company was formed in 2002 with the goal of supplementing the flat web with a 3D web that could bring a new kind of efficiency to businesses and users, in entertainment, education, commerce and charity. 

Among Utherverse’s offerings are the Virtual World Web -TheVWW.com - which provides simple software that enables anyone to create their own Virtual World, and UtherAcademy, which provides education and tutoring across a wide range of subjects, UtherInteriors, a next-generation real-estate sales tool and interior design platform, and 3DTunes, a music and karaoke devoted virtual world.

For more information, please see http://www.utherverse.net

News

Leave a Reply

(required)

(required)


ADVERTISEMENT

AnDevCon


American Customer Festival 2016 New York

ITBriefcase Comparison Report

Cyber Security Exchange