Sleepy Giant Chooses JoyentAugust 15, 2012 No Comments
San Francisco – August 14, 2012– Joyent, the high-performance cloud infrastructure performance company, today announced that Sleepy Giant, the leading games-as-a-service provider for game developers and publishers on all digital platforms, has chosen Joyent Cloud as its Infrastructure as a Service (IaaS) provider.
As a result of organic, viral uptake and paid promotions that frequently take place in the game industry, Sleepy Giant needed a bullet-proof cloud infrastructure that would provide the flexibility to cope with the volatile nature of online game use while delivering a superior online video game experience.
The company’s executive team was looking for a public cloud that provided flexibility to scale up or down at a moment’s notice, as even milliseconds matter in online gaming. Failure to deliver a seamless user experience in the face of usage spikes can be devastating for the business, because users become very frustrated with anything less than instant response times when it comes to playing online games.
Sleepy Giant also needed reliable support and wanted to reduce infrastructure costs while continuing to deliver improvements in performance to customers.
“Conventional cloud infrastructures are not designed to handle the surging usage spikes common to online video game applications,” said David Lee, cofounder, Sleepy Giant. “We needed a cloud provider who could manage these service spikes while ensuring service performance – especially response times – without sacrificing the user experience.”
Sleepy Giant chose to deploy on the Joyent Cloud to take advantage of Joyent’s unique technology solutions and knowledgeable support team. Joyent’s purpose-built SmartOS technology and operating system virtualization approach streamlines the process for adding new games and quickly scaling up for launches. Additionally, Joyent Cloud’s unique CPU bursting capability eliminates the need for virtual servers in response to usage spikes, which has enabled Sleepy Giant to drastically reduce its total cost of ownership. This means that Sleepy Giant can allocate more resources in other areas that improve the overall game experience.
“Joyent is backed by an excellent team of cloud infrastructure specialists who recommended architectural options and software tools that gave us the ability to be more efficient and focus on our actual game application needs,” said Lee. “They continue to introduce new and improved ways to solve problems and stay ahead of our competition. It’s a critical advantage for us as we compete in an increasingly competitive global market.”
About Sleepy Giant
Sleepy Giant is the leading games-as-a-service provider for game developers and publishers on all digital platforms. The company partners with creative development teams and forward-thinking entertainment companies to fund, design, launch, operate, and grow franchises. Founded in April 2007 by free-to-play game pioneers, Sleepy Giant is an independent, privately owned company, based in Newport Beach, CA, with offices in Chicago, IL. For more information, visit http://www.sleepygiant.com.
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