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FICO Scales with Oracle Cloud

FICO Scales with Oracle Cloud

Doug Clare, Vice President at FICO, describes how Oracle...

Is Your Enterprise IT the Best It Can Be?

Is Your Enterprise IT the Best It Can Be?

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The IoT Imperative for Consumer Industries

The IoT Imperative for Consumer Industries

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How to align your visual brand guidelines and create consistently on-brand content

How to align your visual brand guidelines and create consistently on-brand content

In this ebook, we’ll explore the various themes leading...

Your B2B Content Strategy in 2017: How To Think Like A Movie Studio + 6 Other Tactics

Your B2B Content Strategy in 2017: How To Think Like A Movie Studio + 6 Other Tactics

Jon Lombardo, Creative Lead, LinkedIn, reveals in this presentation...

Why Every Mobile Game Needs a Cloud Back-End

July 9, 2012 No Comments

Wolf Toss is now pushing 1.8 million installs, and I’ve previously described how we brought it out simultaneously on iOS, Android, and the Chrome Web Store, the differences we saw between these platforms, and the challenges and opportunities unique to each.  Today’s post is one I’ve
meant to write for a while – what our studio team has learned about the cloud services support necessary to release and operate a successful
mobile game.

Read More of Micke Acuri’s Blog Post on Gamasutra

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