Inside the Briefcase

Driving Better Outcomes through Workforce Analytics Webcast

Driving Better Outcomes through Workforce Analytics Webcast

Find out what’s really going on in your business...

Legacy Modernization: Look to the Cloud and Open Systems

Legacy Modernization: Look to the Cloud and Open Systems

On the surface, mainframe architecture seems relatively simple: A...

Still keeping your hybrid power systems indoors?  It’s time for change.

Still keeping your hybrid power systems indoors? It’s time for change.

Mobile telecommunications network equipment is expected to work without...

As the Network Changes, Engineers Are Embracing the DevOps Model

As the Network Changes, Engineers Are Embracing the DevOps Model

Businesses that have embraced digital transformation with a clear...

The 5 Most Common Application Bottlenecks

The 5 Most Common Application Bottlenecks

Application bottlenecks can lead an otherwise functional computer or...

Why Every Mobile Game Needs a Cloud Back-End

July 9, 2012 No Comments

Wolf Toss is now pushing 1.8 million installs, and I’ve previously described how we brought it out simultaneously on iOS, Android, and the Chrome Web Store, the differences we saw between these platforms, and the challenges and opportunities unique to each.  Today’s post is one I’ve
meant to write for a while – what our studio team has learned about the cloud services support necessary to release and operate a successful
mobile game.

Read More of Micke Acuri’s Blog Post on Gamasutra

Featured Blogs

Leave a Reply

(required)

(required)


ADVERTISEMENT

bpm online Boston May 11

UC Expo

SSOW

sptechcon

ITBriefcase Comparison Report