Inside the Briefcase

The 5 Most Common Application Bottlenecks

The 5 Most Common Application Bottlenecks

Application bottlenecks can lead an otherwise functional computer or...

How Machine Learning Helps Improve the Security Industry

How Machine Learning Helps Improve the Security Industry

We’ve been moving more and more towards computerized processes...

Transformation on a Global Scale

Transformation on a Global Scale

Necessity may be the mother of invention, but it’s...

IT Briefcase Exclusive Interview: As Container Adoption Swells, So Do Security Concerns

IT Briefcase Exclusive Interview: As Container Adoption Swells, So Do Security Concerns

Fei Huang, NeuVector
In this Fresh Ink interview segment,...

6 Marketing Strategies for Your Small Business

6 Marketing Strategies for Your Small Business

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Why Every Mobile Game Needs a Cloud Back-End

July 9, 2012 No Comments

Wolf Toss is now pushing 1.8 million installs, and I’ve previously described how we brought it out simultaneously on iOS, Android, and the Chrome Web Store, the differences we saw between these platforms, and the challenges and opportunities unique to each.  Today’s post is one I’ve
meant to write for a while – what our studio team has learned about the cloud services support necessary to release and operate a successful
mobile game.

Read More of Micke Acuri’s Blog Post on Gamasutra

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