Inside the Briefcase

How Security in Tech is Being Reinforced

How Security in Tech is Being Reinforced

In an increasingly digital world, security has become a...

2022 Business Spend Management Benchmark Report

2022 Business Spend Management Benchmark Report

Read the 2022 Coupa Benchmark Report to explore 20...

Cloud Security: Understanding “Shared Responsibility” … and Keeping Up Best Security Practices

Cloud Security: Understanding “Shared Responsibility” … and Keeping Up Best Security Practices

Cloud computing has been around for many years now,...

Webcast: HOW TO SCALE A DATA LITERACY PROGRAM AT YOUR ORGANIZATION

Webcast: HOW TO SCALE A DATA LITERACY PROGRAM AT YOUR ORGANIZATION

Join data & analytics leaders from Starbucks, Cardinal Health,...

How EverQuote Democratized Data Through Self-Service Analytics

How EverQuote Democratized Data Through Self-Service Analytics

During our recent webinar on scaling self-service analytics, AtScale...

Gamification’s new role: gathering user behavior data

September 10, 2012 No Comments

Gamification — the application of gaming approaches to addressing business problems — is now a big part of business computing. Projections show seven out of ten Global 2000 businesses will be employing gamification in their operations by 2014, and one out of four business processes will be incorporating games by 2015.

These numbers were shared by Doug Palmer, Steve Lunceford and Aaron Patton, all of Deloitte Consulting,

Read More Joe McKendrick’s Blog Post on smartplanet

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